Client opens app and is automatically notified of an available update (or the software otherwise detects there is an update).Programmer uploads files for distribution (installer, app cast file, appCast-file.signature file) to their download site.Programmer creates app cast file (see the app cast section of this document for more info on how to create this).Programmer puts app in some sort of installer/zip/etc.Compile application so it can be run on other computers (e.g. ![]() DSA Helper - dotnet tool install -global available as netsparkle-dsa on your command line after installationĪ typical software update path for a stereotypical piece of software might look like this:.App cast generator - dotnet tool install -global available as netsparkle-generate-appcast on your command line after installation.Netsparkle-generate-appcast CLI tool (incl. Choose one of the other packages if you want a built-in UI or want to create your UI based on one of the other UIsĬore package Use a 100% custom UI (nothing built-in).Reference the core NetSparkleUpdater.SparkleUpdater package (old package had 28,949 downloads! Thank you!) if you don't care about having a built-in UI and can manage things yourself.for FTP download or JSON app casts), and many more enhancements are available!īuilt-in supported update download types: NetSparkle 2.0 brings the ability to customize most of NetSparkle - custom UIs are now possible, you can have custom app cast downloaders and handlers (e.g. This library then helps you check for an update, show the user the release notes, and offer to download/install the new version of the software. NET 6+ (WinForms, WPF, Avalonia), uses Ed25519 or other cryptographic signatures, and even allows for custom UIs or no built-in UI at all! You provide, somewhere on the internet, an app cast with update and version information, along with release notes in Markdown or HTML format. NET Framework 4.6.2+, has pre-built UIs for. NetSparkle is a software update framework for C# that is compatible with. NET projects with built-in UIs for WinForms, WPF, and Avalonia /SUVersionComparisonProtocol.An easily customizable software update framework for C#. Now, at the “monomac/src” directory, call parse.exe to generate the basic bindings from the Objective-C. ![]() Copy them somewhere you can easily reference from the command line, I’d recommend placing them at the monomac-build directory. h files, they will be at the amework/Headers directory (they are Sparkle.h, SUAppcast.h, SUAppcastItem.h, SUUpdater.h, SUVersionComparisonProtocol.h). Once you’ve done this, download the Sparkle framework files and get it’s. The build process expects to have the maccore folder at the same level as the monomac folder so don’t rename them to something else as it will probably break the build. This will build the MonoMac.dll, parse.exe and a bunch of other stuff we won’t talk about here. Now that you have both projects, let’s build MonoMac and it’s accessory executables: cd monomac/src You will need the latest Mono MDK (not the runtime alone) and a sane build environment (Xcode command line tools) to go through all these stepsįirst, clone MonoMac and MacCore from Github to a common directory as in: mkdir monomac-build It’s such a hassle-free solution for udpates that it almost doesn’t allow for a full blog post about it, but since we’re talking about MonoMac let’s also understand how we can create bindings so that we can call the Sparkle classes from our C# code. In the Mac apps world, if you’re not on the app store, you probably want to allow your users to update their applications so they all can start using all the new and shiny features and the most common solution for updating Mac applications is the Sparkle by Andy Matuschak. ![]() When building MonoMac applications you will eventually have to get your hands dirty interoperating with Cocoa/Objetive-C frameworks, one of the most common examples is updating applications.
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